Nuclear throne ps59/26/2023 The player was stuck in a corner, down to just one health, and their grenades didn’t quite reach the snipers that were keeping them locked down in a small alcove. This player was playing Steroids, a dual-wielding hulk that can fire both weapons at once - and in this case, they had a grenade launcher and a sledgehammer. We were watching a Let’s Play of Nuclear Throne’s Early Access build one day, and someone figured out that grenades can be hit with melee weapons. What we do have is the feeling of beating a boss with just three bullets and one health left, against all odds, because the random generation dealt you a bad hand, and you dealt with it. You know that feeling when you run into a room, and it’s stocked with weapons and ammo, and you know it’s time for a boss battle? We don’t have that, and we think Nuclear Throne is a better game that way. As a gamer, you can get attuned to that sort of thing when you game a lot. You design to make things interesting, giving the player a melee weapon in a stealth section and more ammo than reasonable before a firefight.Īs a game developer, you tend to know everything about your game, and that makes the game less fun to play. Normally, when you make a game, you place the enemies somewhere interesting, make sure there are pickups in the right places and that the ammo is plentiful and the weapons nicely hidden. There are so many combinations, that we have no way of knowing how each of them works out. That means that in a single run, there so many possible variations that it’d require at least a line on this blog to write out just how many options there are. During the game, players can carry two out of more than 60 available weapons at once, mutate their character with more than 25 different mutations to gain new powers or buffs, collect rare crowns to modify the rules of the random generation, and try and take shortcuts through secret areas. Players pick from a variety of mutants, ranging from a fish with a guitar to a scientist turned muscular hulk, and head out into the wastelands to conquer the elusive Nuclear Throne.Įvery single one of the (now) eleven mutants comes with it’s own active and passive ability. The world as we know it is gone - destroyed by some long-forgotten disaster - and mutants roam the planet. It’s fast, difficult, and different every single time. ![]() It’s Hotline Miami meets Binding of Isaac. ![]() Nuclear Throne is a top-down action game with procedurally generated levels. It’s the period of time in which the fun of coming up with new ideas has withered in favor of making things day in, day out, and the excitement of being almost done is still far-off in the distance. We’re almost a year into development, and we’re in what is commonly accepted as the rough part of a development cycle: the production phase. ![]() ![]() Game development is a passion occupation, something you do because you love it - but it isn’t always fun. That sounds like a bit of a ridiculous statement, but that’s actually quite a rare occurrence. Nuclear Throne is still a fun game to make. We noticed something interesting about the development process though, something we hadn’t quite expected… It’s still a few months out before we’re ready to launch, but we’re really excited about how things are coming along. In the past few months, we’ve been working on the PS4, PS3, and PS Vita versions. We’ve been working on Nuclear Throne for a long time.
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